Please excuse the appearance of the site, site overhaul coming very soon.
Hi, I am a 29 year old programmer from Ireland. I am an enthusiastic C/C++ software engineer with an excellent academic background always looking to expand my skills in a challenging team atmosphere working on current edge technology. I am analytical and methodical with strong problem solving skills and an ability to quickly learn and apply technical expertise.
The dissertation involved developing a GOAP and FSM system and placed in a game scenario where experiments were carried out between the two. Comparisons were made on three levels:
Squad behaviour when conbined with each of the system was also analysed and this was taken into consideration in the outcome/conclusion of the dissertation.
To get the thesis document itself click here: 'Enhanced NPC Behaviour using Goal Oriented Action Planning'
You can get the latest updated version of the application including the thesis document, full source and Visual Studio project here or in the downloads section of the site.
A standlone version of the application used in the thesis is also available here. You may need to install the redistributable exe included if you don't have the latest DirectX installed. ikf that fails I'd recommend installing the latest DirectX from Microsoft.
For more information about my skills and educational background please go to the 'About Me' page.
Please note that this site still under construction!

In-game action from a Lego-based RTS project called Blok Wars.
For this project I primarily developed almost all the enemy AI,
the building and unit construction logic, some pathfinding algorithms and the UI appearance.
Below is a video of the Lego-based RTS project called Blok Wars in action.
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